
Vow Engine
A downloadable game engine
VOW ENGINE
Build smarter. Move faster. Control everything.
Vow Engine is a lightning-fast, modular C++ game engine fueled by the power and precision of retro shooters (early 2000s). For developers who want complete control without the bloat, it's built from the ground up to support fast gameplay, slim architecture, and creative freedom. Whether you're developing a retro-style FPS or a tightly focused indie game, Vow Engine gives you the tools to get underway quickly — and the structure to build something that will endure.
Planned Features
- Modular Architecture – Lightweight and flexible, with a clean separation of core systems
- Classic FPS Movement – Air control, friction tuning, jump response — the feel comes first
- BSP-Based Level System – Inspired by the engines that defined a generation
- Built-in C++ – Low-level access with no black box
- Custom Scripting Layer – Power where you need it, flexibility where you want it
- Engine Sandbox – A built-in testbed for rapid iteration and prototyping
Current Progress
- SDL-based application window
- ImGui integrated for developer UI
- Core architecture being designed
- Rendering, scene graph, and scripting systems planned
Why We’re Building It
At Vow Interactive, we believe video games should be created with full creativity! Games shouldn't be driven solely by profit margins. We’re inspired by a time when engines empowered creators. Vow Engine will be our tool for making bold, expressive games without compromise. And soon, it’ll be yours too!
Published | 22 hours ago |
Status | In development |
Category | Tool |
Release date | 22 hours ago |
Author | Vow Interactive |
Genre | Shooter |
Tags | 3D, First-Person, Game engine |
Code license | GNU Lesser General Public License v3.0 (LGPL) |
Asset license | Creative Commons Attribution_NonCommercial_NoDerivatives v4.0 International |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Vow Engine FAQ18 hours ago
- Phase 1: Core System: Windowing, Loop, Logging20 hours ago